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With the launch of Oculus Touch, do you think that EVE: Valkyrie could someday be updated to somehow support motion controls? How can we get that out of the platform?’ It has been great for our community, and we think it was the right decision. Our attitude was, ‘we need to make this happen. Simply saying ‘this is what VR platform X gives us, how can we make a game out of it?’ wasn’t good enough for us. Now, all EVE: Valkyrie pilots fly together and die together regardless of whether they’re using a PlayStation VR, Oculus Rift or HTC Vive.
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That’s why we were the first in the world to pioneer cross-platform multiplayer in VR for EVE: Valkyrie, which was released as part of our Joint Strike update on October 7, 2016.
We believed in the medium, and we knew it would never be confined to a single platform. : Cross-platform VR play was our goal from the very beginning of development. How were you able to connect all three premium VR platforms into one multiplayer experience? We think EVE: Valkyrie demonstrates that VR multiplayer games can have the same lasting appeal as other multiplayer games, provided you back up your initial offering with substantial post-launch support. Some of those people are playing for an average of eight hours per day for weeks on end. With Wormholes, we’re never completely sure how things will unfold-and that’s where weird, cool things start to happen.ĮVE: Valkyrie has an average session length of 60 minutes (which is very favorable in comparison to multiplayer games like Battlefield at 90 minutes) and a solid core community of players. It’s firmly rooted in the core competitive dogfighting our pilots love, but it twists the gameplay in strange and unpredictable ways. Our last update, Wormholes, was specifically designed to give our community a whole new way to fly. To date, we’ve released four major updates to the game, bringing in new maps, new modes and new features. What do our pilots want and need from this experience? Where are the moments of joy or frustration? It’s always a balance, but we try to address those things as much as possible and move the experience forward for them. We are a competitive multiplayer game, and that comes with a certain set of expectations and challenges. : As much as possible, we try to keep our pilots at the center of the conversation. What is the key to keeping players engaged with EVE: Valkyrie for over a year? CCP wouldn’t be succeeding in VR without them, and we have a responsibility to keep blowing their minds. There is a passionate, excited and discerning group of people out there pushing gaming into a whole new world. Since we launched alongside the Oculus Rift as a pre-order bundle on March 28, we’ve expanded onto two more platforms-PlayStation VR and HTC Vive/Steam-and grew a dedicated community of VR enthusiasts. We were literally making up the rules as we went along. When we launched in March 2016, there was no such thing as a VR market. Ryan Geddes, senior brand director, CCP How has EVE: Valkyrie grown since its launch last year? This year, the company’s Atlanta studio is out to create an all-new sport using virtual reality with Sparc, and it seems clear that CCP is just getting started.ĬCP CEO, Hilmar Veigar Pétursson and Ryan Geddes, the company’s senior brand director, sit down to talk with listdaily about how Valkyrie has grown and how the company is gearing up to further pioneer the VR space as it enters its second year. The developer also created the arcade shooter, Gunjack-also based in the EVE universe-and its sequel for the Samsung Gear VR mobile device before bringing them to premium headsets and Google Daydream. It began development on Valkyrie before Oculus VR was purchased by Facebook.
Eve valkyrie oculus touch for free#
As such, it was bundled together for free with pre-order sales of the Rift and has been a featured launch game for all the premium headsets.ĮVE Online developer, CCP has been a longtime and enthusiastic supporter of virtual reality.
In it, pilots could engage in combat amid gigantic capital ships, making Valkyrie a clear and early demonstration of the potential VR has as an entertainment medium.
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One of the things all three headsets have in common is the game EVE: Valkyrie, a space flight dogfighting simulator that blew audiences away with its fast-paced gameplay. Its major competitor, the HTC Vive, hit the market a week later on April 5 while console players had to wait until October 13 before they could step into virtual worlds with PlayStation VR headsets. March 28 marks the official one-year anniversary of the Oculus Rift launch-the first premium VR headset for the consumer market.